Thursday night, the Chicago White Sox threw back to their late 1970’s “leisure suit” uniforms. I love anything associated with 1970’s baseball, and these uniforms are so bad that they’re…
No, sorry, I can’t go there. 1970’s or not, they’re not “so bad that they’re good”. They’re just bad… tremendously bad. …But I do appreciate the fact that the White Sox did throwback to these unis, and I can’t let 1970’s throwbacks go by without making customs…
Officially, these uniforms “throw back” to 1976, but they didn’t show up on baseball cards until 1977… and I don’t have a 1977 template yet, so I went with 1978. It still works.
While I was making these, I also decided to play around with some ideas I’d had to simulate the printing of 1970’s baseball cards.
NOTE TO THE CASUAL READER: I can understand if any of the following makes your eyes glaze over, and I won’t be offended if you stop reading… but just so you know, there are several more customs in this post. Go check ’em out before you bail on me.
Part of the problem with making customs using today’s technology is that the customs end up being high-definition, and that takes away from the illusion of the throwback card. I’ve been thinking of ways around that, and these are my first experiments with that concept.
My graphics software has an interesting pair of tools… “Split Channel” and “Combine Channel”. Split Channel more or less gives you images like you’d have on a printing plate. For these cards, I split them into three channels, Red, Blue and Green (RGB), which I think is true to 1970’s printing. I could’ve also done it as CMYK (Cyan, Magenta, Yellow and Black), which is what we generally pull when we get printing plate inserts in our wax packs.
Anyway, I made a custom, saved it, split it into RGB channels, which created a red, green and blue image. In order to simulate a printing mistake, I took the “blue” image, adjusted the brightness, moved it just a tiny bit so it wouldn’t align with the other two colors, and then combined the three channels back into one image; this is what I got.
And this is the original:
It’s a subtle difference, especially when you’re viewing it on a blog, but it does give it a sort of “not a PSA 10” quality that I was looking for.
For the next custom, I did something similar but I messed with the red channel instead of the blue… and probably messed a little too much, because the custom ended up with a blue tinge… but that’s cool, it’s all part of the experiment, right?
For the final custom, I tried another idea. I created the custom, then I duplicated that image into another layer, brought the transparency of the top layer way down to something like 20%, and then I moved it slightly horizontally and vertically. I was hoping to give it a little “fuzziness”. Here’s what I got.
None of these are exactly what I had in mind, but that doesn’t mean they weren’t successful experiments.
And yes, I am a total nerd.